Yesterday I shrunk the player and enemy down to fit inside the platform game map. So first thing is I am going to do is copy the enemy and spread them about.
Now that the enemies are spread out I am going to test the game and as you can see there are quite a few bugs.
The enemy fly one way right away happens because I set an initial speed what I needed to do was add a condition on to the bounce box that set the speed.
The other problem is that the fist appears too far away. this happens because the position condition is set for when the character was giant. To fix this I just need to adjust these settings.
Now that the bugs are fixed the final game looks like this.
Today I learned how to keep the enemies from flying away and keep their bounce feature after removing the initial speed. Tomorrow I am going to make some minor improvements to the game.
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