The next step in the tutorial was to create an always condition to make sure the fist is facing the wright direction then to make the fist invisible at the start.
Now before moving on I needed to wright a few conditions to allow the launching animation to start. Here is what I added: the condition at the bottom is the activation of the launch animation the top is to allow the animation to play.
Upon clicking x this happened. The reason was because I selected loop and only animated one side.
Now that it is fixed this is what it looks like. note no fist yet.
Next I added the condition to allow the fist to appear.
After I played it however I noticed the fist is slightly off.
Today I learned how to assign a keyboard button to make an object reappear and how to make a object position relative to another. Tomorrow I am going to fix the floating fist problem and then continue farther into the tutorial.
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