Tuesday, June 6, 2017

Car game

Today I am going to make a game out of the car I just created yesterday.

First thing I did was extend the frame to be much larger. After that I designing some new backdrops to create hills.

I encountered a problem when i was attempting to assemble the pieces into a hill. They snapped to the graph even though I turned snap to graph off.  I found out that this is because the pieces are so big.

To solve this problem I am going to make them smoother.  I doing this I figured out how activate the turn and enlarge ability: click the mouse on the object twice with a pause.

Now that the stage is finished I need to ad the condition that makes the camera follow the car. And here is the final product.

The reason that the screen was going crazy was because I put in two positions for the camera and the car is not stopping on one of the platforms because I forgot to spread out the physics platforms. Her is the new and improved game. I also added clouds to tell were you are going.



Today I learned how to maneuver backdrop objects, camera scrolling, and physics platforms. Tomorrow I am going to move on to a new tutorial.



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