Monday, June 5, 2017

click team 2nd tutorial day 2

Today I am going to wright the conditions that will allow the car to land on the ground.

Last time I went over how to make and attach the wheels to your car to prepare for rolling. Also if you have the time make sure your backdrop is flat.

In order for the car to roll make sure your wheels are visibly attached. You can right click the object and select bring forward.

Here are the applied conditions to make it stop when it hits the ground and to make it move forward.

Now that the conditions are applied and the ground is flat here is what it looks like.

The problem is the wheels aren't even so now I need to make an extra effort to fix this. I am going to be sure of the middle.

Now that every thing is in order here is the finished product.


Today I learned how to propel a physics based car as well as how to move things forward in the frame editor. Tomorrow I am going to make a car driver game without a tutorial.

No comments:

Post a Comment