Tuesday, June 13, 2017

click team 3rd tutorial day 6

 Today I am going to show you how to make the enemy bounce away when hit, and then I am going to make the character die when touched by the enemy.

To make the enemy bounce when hit was quit a struggle to figure out. I had to test various methods to both keep It up right and get it to bounce: continuing from last time you need to set its initial direction to 0 and in crease its initial speed to how ever powerful you want it to bounce. Then add the condition show below.

Making the Character "die" is simple I am just going to make him reappear back at the start which is the same thing I did with the balls previously.

Now I am going to shrink the characters and put them back in the map.


Today I learned how to make the enemy bounce when hit. Tomorrow I am going to spread them around my game map and find a new tutorial.




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