Monday, May 15, 2017

click team tutorial new

Today I am going to be starting a new tutorial on quick physics because I could not find the solution to the out dated step.

This tutorial will teach me how to properly apply the physics engine provided by the program.
the first two steps gave a brief explanation on what can be expected before jumping in to the application in step 3.

In step 3 I insert two physics object the physics engine and a active object.


Step 3 part 2. In this step You alter the movement property's on the ground and the box to allow them to interact.



Tomorrow I will be going over step four which adds condition statements and user control.


No comments:

Post a Comment