Tuesday, February 28, 2017

Godot egg

Today I am going to sum up my work for this month.

The completed tutorials of this month include:

Brick-breaker


Physics based ball catcher.


Buttons.


Written coding and physics tutorial.

background.

Multi-level platform game.

And egg catcher





I have completed many tutorials through out my exploration on Godot this month. I am confident to say I have accomplished a basic understanding of both the layout and GUI script. With the knowledge I gained I can now make a basic 2D game of my own with working physics.

Monday, February 27, 2017

Godot egg

Today I am going to undergo a egg catching game tutorial.


 I almost finished the tutorial.

I made all the objects including the basket exactly according to the tutorial.

I almost finished the coding but am having trouble printing(ground).


Tomorrow I am going to finish the tutorial. 


Thursday, February 23, 2017

Godot Platform

Today I am going to work on adding a new level to the platform game I created.

 I edited the second level to make it more agreeable.


For the third level I tried to use everything I learned. I edited physics, appearance and used some physics code from the help menu.




Tomorrow I am going to find a new tutorial video to follow.

Wednesday, February 22, 2017

Godot platform

Once again I am going to continue farther into the platform tutorial.


Today I finished the tutorial and learned how to create new levels and how to switch between those levels.
After the video concluded I began making and editing levels of my own. These are what I came up with along with the code. 





Tomorrow I will continue to edit these new levels. 


Tuesday, February 21, 2017

Today I am going to continue the platform tutorial.


Today I learned how to code in a second character that doesn't mess everything up.


It also allows them in the same camera without shutting down.


I also made them able to interact and push each other.


Tomorrow I will continue with this same tutorial.

Monday, February 20, 2017

Godot overview

Today is a short day so I am going to go over every thing I have done so far in Godot.

1. First day I learned how to load demos

2. Next I made and coded a brick breaker game. 



3. I learned how to edit texture and backgrounds.


4. Using the written tutorials I learned how to use the physics engine.  


5. I learned how to use and code buttons.


6. and finally I learned how to create a basic platform game. 


Tomorrow I am going to continue more in to the platform tutorial. 

Friday, February 17, 2017

Godot platform

Today I am going to attempt to create a platform game using this tutorial.


I learned how to make a movable character that can be moved by the player. It can jump on and off of other objects as well as roll over them.



This is the code that was used.


On Monday I will continue further into the tutorial.

Thursday, February 16, 2017

Godot Scripting

Today I followed the written tutorial on the Godot web-sight.


I learned how to change the text on a button through scripting.


The lines circled in red I wrote on my own to change a different word.


I also fixed my Brick Breaker game.



Tomorrow I am going to to find a video tutorial on scripting a game to follow.




Wednesday, February 15, 2017

Godot 11

today I am going to finish the tutorial I started last day.

In the remainder of the tutorial I learned the difference between node buttons and how to create a hovering effect.


I also learned how to change the font on the theme so all the font will default to it


Tomarrow I am going to find and watch a tutorial on scripting. 

Tuesday, February 14, 2017

Godot 10

Today I am going to follow a 'Games from scratch" tutorial.


Today I learned...

 How to connect different lines of code through the inspector,


The connection between the debugger and the output,


And how to wright around errors. 




Tomorrow I am going to finish this tutorial and start a new one.

Friday, February 10, 2017

Godot 9

Today I am going to dot the written tutorial on instancing provided by the Godot web-sight.

I learned how two combine separate scenes in to one. I created this.


This was created through combining the ball and the container scene. 


I the simply duplicated the ball scene with Ctrl-d.


This helped me figure out how to open demos as well. 



Monday I am going to go over the scripting tutorial.